

The thing is, it might get slightly ectic if applied on all nameplates (in my opinion, more so with arrow indicators). The revamped indicator now accounts for Target (indicator 1) and also for Low Health and outputs yellow (indicator 3) or red (indicator 2) indicator. If perc <= self.db.lowHealthThreshold / 2 then If health > 1 and perc <= self.db.lowHealthThreshold then Local _, maxHealth = frame.oldHealthBar:GetMinMaxValues() Local health = frame.oldHealthBar:GetValue() Shouldn't it be like shown in player Psicotick if targetted?:Įlseif self.db.lowHealthThreshold > 0 then I also noticed that if HP bar on friendly is disabled (so only name shows), the option of Target/Low Health indicator does not apply If targetted. Random targetting people until bug occuredĮxample 2: Targetting Walleina (bug happens to random people but it sticks to them until /rl).Įxample 3: Chose Border Glow, same happens:Įxample 4: Different coloured out of bound glows:Įxample 5: Permanent glow (both out of bounds glow and Psicotick correct glow but permanent without being mouseovered or targettedĮxample 6: Red out of bounds glow on ghosts and remained after rez:.Mousover Zuppal for expected background glow. Glow should be the same size as nameplate and also not glow on death (low health indicator means this? Couldn't understand what is output of low health indicator) nor absence of target/mousover.Įxample 1: Targetting Pafins - shows out of bounds glow. (This ticket applies ONLY to dev build "Nameplates")
